About
I was raised by both the microscope and the paintbrush, and that intersection of technical problem-solving and creative storytelling has shaped the way I approach themed entertainment.
I’m a multidisciplinary designer and creative technologist interested in creating immersive worlds where story, environment, technology, and interaction work together to make imagination tangible. With a B.S. in Mechanical Engineering and an M.S. in Integrated Design & Media from NYU Tandon, my work bridges creative and technical disciplines, from concept development and visual storytelling to real-time 3D environments, motion design, and interactive experiences.
That intersection came together in Echoes of Natura, an immersive 3D ride experience as part of a three-person team. I created the project’s visual identity and Unreal Engine environments, developed showscenes and environmental storytelling, and helped establish a cohesive world across the experience. The project combined virtual environments with a physical motion-base ride system and XR interaction, giving me the opportunity to think not only about what a guest sees, but how space, movement, technology, and narrative shape what they feel.
I’m especially drawn to themed entertainment because it brings disciplines together in service of a shared experience. Whether designing an attraction, interactive environment, or story-driven experience, I want to help build worlds people can step inside, explore, and remember.

