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About
Software Engineer and interactive designer with experience in C#, C++, Python, Unity Engine, ROS 2, and real-time interactive system development. Skilled at building gameplay systems, state machines, virtual reality experiences, and hardware-integrated attractions that combine technical reliability with engaging user experiences. Strong collaborator who works effectively with engineers, artists, designers, fabricators, and researchers to transform creative ideas into interactive functional experiences. Proven ability to lead teams, manage complex projects, and develop scalable software solutions across games, immersive experiences, research, and entertainment applications.
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